Borderlands Movie Star Says Film Captures The Game’s Tone

adminAugust 3, 2021

Borderlands Movie Star Says Film Captures The Game’s Tone

Borderlands star Édgar Ramírez talks about Eli Roth’s film adaptation of the Gearbox franchise and his fidelity to the game’s tone.

Borderlands Star Édgar Ramírez opens up about Eli Roth’s film adaptation of the Gearbox franchise and his fidelity to the game’s tone. Ramírez is part of the film’s cast that includes Cate Blanchett, Kevin Hart, Jamie Lee Curtis, Jack Black, Ariana Greenblatt, Florian Munteanu, Haley Bennett, and Janina Gavankar. Development on the film began in 2015, but found real traction when Roth signed on to direct last year with Chernobyl creator Craig Mazin writing the script.

Despite being an adaptation and sharing the same name, Borderlands It will be set in a separate universe from the Gearbox video game franchise. The film will focus on the infamous outlaw Lilith as she returns to her home planet of Pandora to find the missing daughter of the powerful businessman Atlas. By assembling a team of mercenaries, including Hart’s Roland, Greenblatt’s Tiny Tina, Munteanu’s Krieg, Curtis’ Tannis, and Black’s Claptrap, Lilith discovers that the fate of the universe could be in her hands.

Related: The Borderlands Movie: What To Expect

Ramírez recently sat down with CinemaBlend to discuss her role in Disney’s adaptation of Jungle cruise, with the conversation turning to his work in Borderlands. Although noting that he was not a great gamer prior to the film, the star confirmed that he became familiar with the source material after signing and praised the efforts made to correctly capture the games’ unique tone. See what Ramírez had to say below:

“In the end, games, movies, it’s all about storytelling. And the most iconic games, like BorderlandsIt’s the storytelling and tone of the games that have made them so special. So now I know the game. I did not know before. And the tone is spectacular. I mean it’s so dark and so witty and so whimsical too. He’s so into the joke and it’s like a cheek. There’s a ‘I don’t give a damn’ attitude to the game, and that’s what we salvaged and put into the movie, so I’m really excited for fans of the game to watch it and see how respectful we were with the tone. of the game.”

Borderlands Claptrap

While a story is certainly just as important when it comes to a video game adaptation, setting the tone of the source material is even more pertinent to bringing a game to life on screen. Recent efforts such as Detective Pikachu Y Sonic the Hedgehog You may have seen mixed reception for his plots, but critics and fans were largely favorable in his responses to the tonal translations of his games. Given the world of Borderlands is most iconic for its unique flair of humor and flair, the key to the film’s success was always in its adaptation of the game’s tone.

While Mazin may be more popular in dramatic fare lately after his Emmy award Chernobyl miniseries, Roth’s stint as director of Borderlands always felt like the right setting to nail the tone of the source material. Having delivered a lot darker humor in his horror hits. Cabin fever and successfully captured the Grindhouse In flair with his fake “Thanksgiving” trailer, Roth certainly felt like one of the few directors who could bring the messy world of Gearbox to life on screen in a faithful way and Ramirez’s comments should boost fans’ anticipation. for the project. Only time will tell if it scores another win for video game movie adaptations when next year rolls around.

More: All Upcoming Video Game Movies

Source: CinemaBlend

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